Gameplay

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About Rocket Assault

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All About Gameplay

We think the basis of any good game is a well developed gameplay experience, more so in the ones that require skills, so in Rocket Assault we are obsessed with reaching smooth and consistent gameplay mechanics.


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Game Modes

The first version will have 20+ single player levels with different difficulties, and an online record charts, if we get enough support we are planning on releasing multiplayer versions racing and battle modes, also more levels will be coming on future updates

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Controllers

The controllers are almost the same we all know and love from other games in the same genre, a few additions have been made, and the possibility to bind the keys for every action.


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Details

The Rockets

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The rockets have a tracking system that will choose a target if it's close enough and will try to hit it. We are very happy with the balance we have in the difficulty of hitting a target, and it's very satisfying every time you hit it.

Technology

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We are really satisfied with all the possibilities Unreal Engine brings us, without it none of this would be possible.

Customization

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we are developing  customization for almost everything in the cars, colors, materials, decals, wing and spoilers sets, boost trail and drift trail.

Gameplay video 2

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About Us

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We are a couple from Argentina living in Barcelona. 


We have started this project together one year ago. Since the beginning we are committed to make this hobby part of our lives. Our goal is to have a full time job around it that allow us to create more games and work from any part of the world.


We would love to hear from you

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